Selection of publications

Christoph, N., Leemkuil, H.H., Ootes, S., Shostak, I., & Monceaux, A., (2003). Final evaluation report on the use of the final KITS learning environment prototype. EC project KITS (IST-1999-13078), KITS Deliverable D14, Enschede: KITS consortium. http://kits.edte.utwente.nl/documents/D14.pdf

Hovius, J.H., Leemkuil, H.H., Hensgens, J.G., Mouthaan, T.J., & Salm, C., (1998). Optimisation of a solar cell. Exercise in simulation based training, using the MODEM tele-learning concept. In: T.J. Mouthaan & C. Salm (Eds.). Microelectronics Education. Proceedings of the 2nd European Workshop on Microelectronics Education in Noordwijkerhout 14-15 mei 1998. Dordrecht: Kluwer Academic Publishers. http://users.edte.utwente.nl/leemkuil/ewme98.pdf

Leemkuil, H.H. (2003). How to adapt game features for instructional purposes. Paper presented at Level Up: The Digital games research conference 4-6 November 2003 at the Utrecht University, The Netherlands. http://www.gamesconference.org/2003/  

Leemkuil, H.H. (2005). Supporting learning within an educational  simulation game. CAL'05 Virtual Learning conference: Bristol (2005, april 04 - 2005, april 06).

Leemkuil, H.H. (2005). Supporting learning within an educational simulation game. Kaleidoscope workshop "Computer Supported Inquiry Learing": Genoa (2005, mei 18 - 2005, mei 20).

Leemkuil, H., Christoph, N., Hoog, R. de, Jong, T. de, Ootes, S., Purbojo, R., Shostak, I. (2002). Final specification of the instructional envelope. EC project KITS (IST-1999-13078), KITS Deliverable D13, Enschede: KITS consortium. http://kits.edte.utwente.nl/documents/d13pub.pdf

Leemkuil, H.H., & Hoog, R. de (2005). Is support really necessary within educational games? In C. Conati & S. Ramachandran (Eds.), Educational games as intelligent learning environments.  (pp. 21-31). Amsterdam. http://www.cs.ubc.ca/~conati/aied-games/leemkuil.pdf

Leemkuil, H.H. & Jong, T. de,  (2004). Games. In: P. Kirschner (red.). ICT in het Onderwijs: The next generation. Katern bij Onderwijskundig Lexicon, uitbreiding editie III. Alphen aan de Rijn: Kluwer B.V.

Leemkuil, H.H., Jong, T. de, Hoog, R. de & Christoph, N. (2003). KM Quest: a collaborative internet-based simulation game. Simulation & Gaming: An international journal: 34, 1, 89-111. http://users.edte.utwente.nl/leemkuil/S&Gleemkuil2003.pdf

Leemkuil, H., de Jong, T., & Ootes, S. (2000). Review of educational use of games and simulations. EC project KITS (IST-1999-13078), KITS Deliverable D1, Enschede: KITS consortium. http://kits.edte.utwente.nl/documents/D1.pdf

Leemkuil, H., Meikle, F., MerriŽnboer, J. van, & Trayhurn, D. (1997). Distance learning in tertiary microelectronics education: the MODEM project. Paper presented at the European Conference on Educational Research, Frankfurt am Main, Germany, 24-27 September 1997. http://projects.edte.utwente.nl/modem/ecer.zip

Leemkuil, H., Meikle, F., & Trayhurn, D. (1998). MODEM Evaluation Report, MODEM Deliverable 7.2. Cork: National Microelectronics Research Centre. http://projects.edte.utwente.nl/modem/evalrep.zip

Kaleidoscope is a Network of Excellence which brings together European teams in technology-enhanced learning. Its goal is to integrate 76 research units from around Europe, covering a large range of expertise from technology to education, from academic to private research. altogether, it is a community of more than 800 researchers in 23 countries which have joined in their efforts to develop new concepts and methods for exploring the future of learning with digital technologies.